18.11.2006 12:08 x
|i already have permission to use sounds from lockjaw tetris (http://www.pineight.com/lj/) they are quite nice and copyright free. and also have a nice sound for your a tetris :-) give me time this weekend to add these sounds - i think new version will come next week.|
|Thanatos Mace again|
18.11.2006 02:41 x
|You know what would be sweet? Sound effects. Like the little noises from rotating blocks, and the satisfying sound of a Tetris being completed.|
(I have no idea where you can find Tetris sound effects)
14.11.2006 01:49 x
|I've been looking EVERYWHERE for this game. I love the enhancments you've made to the orginial version. I am a flash developer as well and I was wondering if I could get involved with creating some additional features? Let me know!|
13.11.2006 08:52 x
|damian asked for a preview / ghost tile on the pit - stack, where the tile will land. what do you think? would this be great for blockout or useless? or rather confusing? i would make the preview wireframe.|
11.11.2006 19:33 x
|@thanatos: thanks for the links !!|
for now, a short heavy metal adaptation of tetris tune a (needs broadband) . more to come soon!!
08.11.2006 05:24 x
|There are a few classic Tetris midi's available for download at:|
All you would have to do is email the author and tell them you would like to use their song in this awesome game (I'm sure they would be happy to).
There's a few more at Newgrounds:
although most of them are just A remixes.
(and you'd still need to email the author or something beforehand-- in any case, I'm sure it would be free)
Anyway, great work on this game, nice progress and good luck on adding in all the new features.
By the way, I think you should keep the timing scheme exactly how it is-- let the progamers throw a fit if they want. Timing levels just isn't how Tetris should be.
One way to make a quicker game is to add the classic B Mode-- i.e. you start out with a bunch of blocks randomly strewn about in the first few levels, and you have to get a number of lines (like 25 or something) until the game finally ends. B Mode was different from A Mode because it actually had an ending, and also it tallied up how many Tetris's you got at the end.
06.11.2006 10:24 x
|HINT to get higher scores:|
if you have crossed the line from beginner to advanced player, you should start playing in higher levels. current timing is such that you stay as long in your starting level (good value: level 7), as it would take to reach that level if you would have started at level 0. as you get much more score per tile in higher level, your final score will be much higher.
so hint: start at level 7 or 8 if you can handle that.
@progamers: what do you think about the current timing scheme?
* is a single game too long in overall?
* how to handle if starting at higher levels? stay in the selected starting level for a timespan=levelnumber*3minutes? and then advance to next level and stay there 3minutes?
stay in starting level 3 minutes and advance to next level, stay there 3minutes?
i think first variant is better for progamers, but very unfair for beginners. second variant, though, could be very boring for progamers, because then you would have to start at level0 to reach max possible score...
is there a better timing scheme?
05.11.2006 12:57 x
|Dude, you totally rock :-D|
05.11.2006 10:44 x
|dear gamers, i have uploaded a new version. please click on "custom", there are the old rotations!|
05.11.2006 10:08 x
|I tried the new rotations for a few games, and everything was suddenly much more difficult. Possibly more difficult than adapting to the old rotations the first time I played here (without having played BlockOut before).|
05.11.2006 09:30 x
|@ianM: sorry for that! i will put a link to a 3dtris version with old rotations right above the 3dtris flash window.|
key-config: of course! i just need to figure out how to do custom keys. i want to do something similiar like in
if some flash-programmer is reading this: is there a tutorial on how to do key configuration?
05.11.2006 01:13 x
|I've never played BlockOut, I only discovered this game after it was dugg on digg.com.|
Hence it's kinda annoying for me that you've changed the rotation keys to confirm to some old game I've never heard of, when I was quite happy with the current set-up!
Any chance you could make the keys configurable in the next version, so we can just pick our own for all six of the rotations?
Other than this change, great game!
04.11.2006 16:35 x
|new version 2k6v11! rotations fixed to original blockout and french AZERTY keys working! please report any problems here.|
03.11.2006 13:57 x
|1. @all: the original blockout rotations are done, new version will come this weekend. sorry for all of you who got used to the current rotations. but i think close reference to the original blockout is very important. so please test the flexibility of your brains and relearn :-)|
2. @marc max: 5block will take more time (3-6weeks?)... its some work to do the block layout and lines etc.
3. original tetris music: there is a problem. where to get? and what about copyright? if YOU can point me to some source of free tetris music i happily will put them here and stream from my server..
03.11.2006 08:16 x
|Pretty awesome game. I don't understand why everyone is in such a fit over 5-blocks... I mean, this is TETRIS, right? So it should be a max of four. You can't say the game is too easy, because you've never beaten it! |
Anyway, I'd love to see some REAL Tetris music. You know, the classic A,B, and C Type songs we all know and love.
03.11.2006 03:56 x
|herc--I can't wait! A 5-block unit option will make this the perfect web Blockout.|
01.11.2006 23:06 x
|nice very nice|
01.11.2006 23:05 x
01.11.2006 23:05 x
|this game looks real cool|